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Showing posts from January, 2022

Fine Art Collection

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 My Fine Art Collection (live sketching, character design, interior design, watercolour, inking) Live sketching: Character design: Environment design: Inking (Chinese mythology): Others (watercolour, acrylic):

Photorealistic Modelling, SubD Modelling

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Photorealistic Modelling Project Description: The use of photogrammetry continues to grow in the industry as a way of quickly obtaining photorealistic assets. In this project, I used some open-source photogrammetry software to scan a real-world object, clean up the geometry in Maya, and create an IBL to provide lighting for my final render. The goal here is to have the asset convincingly rendered using lighting information from an environment dramatically different from where the photos can be originally taken. Real Images: 50+ Images taken to do photo scan Final model results in Maya: Project 2, Subd Modelling In this project I used subd model, UV map, PBR texture, and render a simple, production-quality scifi crate. The main objectives of this project are to reinforce my existing subd modelling skills and provide an opportunity to apply what you have learned about PBR materials The crate is textured using albedo, metalness, roughness, and normal maps. Final product: