Photorealistic Modelling, SubD Modelling

Photorealistic Modelling

Project Description:

The use of photogrammetry continues to grow in the industry as a way of quickly obtaining photorealistic assets. In this project, I used some open-source photogrammetry software to scan a real-world object, clean up the geometry in Maya, and create an IBL to provide lighting for my final render. The goal here is to have the asset convincingly rendered using lighting information from an environment dramatically different from where the photos can be originally taken.

Real Images:



50+ Images taken to do photo scan


Final model results in Maya:







Project 2, Subd Modelling

In this project I used subd model, UV map, PBR texture, and render a simple, production-quality scifi crate. The main objectives of this project are to reinforce my existing subd modelling skills and provide an opportunity to apply what you have learned about PBR materials

The crate is textured using albedo, metalness, roughness, and normal maps.

Final product:








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